The recent release of iOS 10 unlocked a creative coding opportunity for iPad classrooms called Swift Playgrounds. It’s an iPad app that lets you solve interactive puzzles that are designed to help you learn the basics of how to code in a programming language called Swift. It is aimed at students aged 12 and over and is part of Apple’s Everyone Can Code initiative. So, if you are looking for new ways to start coding with students, this could be a great new platform for you to explore. Here’s what you need to know.
What is Swift?
Swift is an open source programming language that was developed by Apple engineers and released in 2014. It was created to help developers build apps for iOS, macOS, watchOS and tvOS. Swift has its origins firmly rooted in another programming language called Objective-C, but Swift is generally considered to be more concise. The app, Swift Playgrounds, was developed to help introduce a younger audience to the finer points of programming with Swift, and to help foster a new generation of programmers for Apple devices.
Getting Started With Swift Playgrounds
Swift Playgrounds is only available for iPads running iOS 10 or later. You also need at least an iPad Air, or an iPad Mini 2, because these are the oldest devices that are capable of running the app. The iPad 2, the iPad 3, the iPad 4 and the original iPad Mini are not compatible Swift Playgrounds because they either can’t be upgraded past iOS 9 or lack the hardware necessary to run the Playgrounds app.
Once you launch the app you will see lessons at the top of the screen and coding challenges underneath. If your students have never programmed with Swift before, the lessons are the best place to start because they introduce you to the basics that students will need in order to attempt the challenges. Continue reading “Coding in the Classroom with Swift Playgrounds”