Kahoot! and the Gamification of Online Assessment

Online student response systems are increasingly popular right now. Socrative, InfuseLearning, and Nearpod are maybe the biggest players in this arena, but more are appearing all the time. So, how do developers make sure their app stands out from all the others? Simple, they do something that noone else is doing, and they do it well. Enter Kahoot!


Kahoot! is a free, multi-platform, game-based classroom response system. It works on Macs, PCs, iPads, Android tablets, smartphones and just about anything else capable of running an HTML5 browser. So, it is great for 1:1 or BYOD classrooms.

Once signed up, the teacher creates a series of multiple choice questions with which to quiz their students, and projects it onto a screen via an LCD projector for the whole class to see. Quiz questions may include an image or even a video for the students to use as a reference to help them submit their answer. A time limit of up to two minutes can be assigned to each question, but can be as short as five seconds for quick fire answers.

kahoot edit quiz

The students go to http://kahoot.it, enter a PIN number that is unique to that quiz, and then add their name. Then the fun begins. The first question appears on the projector, alongside a number of possible answers, each one color coded. Students then see a colored grid on their device that corresponds to the answers on the screen, and click or tap to choose the one they think is the best answer.

All students that answer a question correctly are awarded Kahoot! points, but the first student to answer correctly will be awarded the greatest number of points. As the quiz progresses, scores are aggregated and students receive an update after every question to show many points they need to catch up with the current leader. At the end of a quiz a leaderboard is displayed to reveal the final positions of each student who scored points, and students can leave feedback on how much they enjoyed the quiz.

student kahoot

Teachers will quickly realize that there is a time and a place for a tool like this, but they will also discover that it can be a quick and easy way to instantly engage all the students in the class in the lesson. The quizzes can be teacher-paced, so that educators can take time between questions or groups of questions to reinforce learning or do some reteaching of key concepts. Kahoot! even encourages teachers to get students to create a quiz themselves. Students can sign up for an account of their own and create quizzes to use on the rest of the class, with friends, or with family members at home to help demonstrate their learning.

So, if you are looking for ways to gamify your classroom, take a look at Kahoot! and think about the ways that you could use it with your students to reinforce learning and amp up the fun factor with some of your lessons! See it in action in the video below:

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